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Witcher 3 modding tools
Witcher 3 modding tools












witcher 3 modding tools

  • !Fix quest encoder: change array:handle for detected structs to array:struct in custom rtti definitions automatically.
  • !Fix quest encoder: take care of imports with different flags in the same file.
  • !Fix quest encoder: suppport more than 64 components in an entity.
  • !Fix quest encoder: always treat journal info ids as lowercase (reading now in sync with encoding).
  • ~ quest encoder: silenced unnecessary validate placeholder warnings.
  • ~ quest encoder: more deterministic encoding (e.g.
  • + quest encoder: support for additional external rtti definitions to add new (script) classes or extend already supported native classes with additional attributes as defined in scripts.
  • + quest encoder: auto generating questlevels csv (basename of quest journals now automatically prefixed with modid).
  • + quest encoder: support for optionally specifiying (suggested) level for a quest in the journal definition.
  • !Fix questgraph-editor: do not create zip if no yml files are found (first time save of new project).
  • ~ questgraph-editor: store backups in dedicated backup subdirectory to prevent filling up definition dir with backup files.
  • ~ questgraph-editor: silenced most of the placeholder todo warnings and added some validation of settings.
  • + questgraph-editor: (optional) snap to grid for block placement.
  • witcher 3 modding tools

    + questgraph-editor: support for automatic extraction of custom quest function templates from scripts folder in project.














    Witcher 3 modding tools